Hearthstone changes revealed: new unique cards to help you achieve victory! (Hearthstone upheaval: changes ignite a revolution in battle strategy!)

Hearthstone changes revealed: new unique cards to help you achieve victory! (Hea

Hearthstone changes revealed: new unique cards to help you achieve victory! (Hearthstone upheaval: changes ignite a revolution in battle strategy!) Hearthstone changes revealed: new unique cards to help you achieve victory! (Click here to enter)! Hearthstone upheaval: changes cause a revolution in battle strategy!)

The latest expansion of “Hearthstone,” “Darkmoon Faire,” will be launched at the end of July, bringing two new unique cards: “Flameheart,” “Ice Barrier,” and “Death Knight.”

The effect of “Flameheart” is to give your opponent 5 armor.

The effect of “Ice Barrier” is to give a random friendly character +1/+2 (limited to Hunter, Druid, Mage, Priest), and when a friendly character attacks an enemy minion, add a random enemy minion to your hand.

The effect of “Death Knight” is to summon three 1/1 Ghouls (each time this minion dies during this turn, it gains +1/+1).

The above is the content of “Hearthstone” changes revealed: new unique cards to help you achieve victory! brought to you by our editor.

Hearthstone upheaval: changes ignite a revolution in battle strategy!

Hearthstone has always been a focus of attention among players since its update, and it has made adjustments to the cards in recent patches. In the game, players rarely make changes to their decks, but this adjustment has made the battles in the game much more diverse. Let’s take a look together!

[Deck adjustments and class adjustments]

The new expansion of “Hearthstone,” “The Witchwood,” will be released soon. The new version will include two new rare “Mage” cards, an epic card, and three class-specific hero skills, the “Arcane Missiles.” The new version of Arcane Missiles will consume 2 mana and will not consume any cards or coins.

[Balance adjustments to spells and decks]

In order to address the balance issue of spell and deck strength in the current ladder environment, we will adjust the number of crystals, arcane dust, spell damage in all classes.

Spells: Whenever an enemy minion dies, gain +1/+2 and summon a new Imp; whenever an enemy minion dies, gain +1/+0 and summon a new Big Brother (whenever an enemy minion dies, summon a Hellhound with poisonous). Also, when your mana cost in duel mode is greater than or equal to 1, you will gain a shield layer. During the duration of the shield, whenever you take damage, the shield will consume a layer and prevent you from attacking.

All spell cards in the deck will generate a random mana crystal at the start of this turn.

Spells: The effect of spell cards will be influenced by the effect of spell cards and will affect your deck, such as “Freezing Trap,” “Frost Shock,” “Coldlight Oracle,” “Doomsayer,” and so on.

[Deck adjustments and detail optimizations]

In order to ensure that players can better experience the content and information brought by this new expansion, “Hearthstone” will start adjusting and optimizing the cards at 6 pm on September 17th. At that time, players will be able to view the latest news through the in-game bulletin board.

In addition, to avoid players misunderstanding the card “Fire Elemental,” “Flamestrike Portal” will no longer offer card and gold rewards in this update. We will also adjust all spell cards 10 minutes later as follows:

Fireball: Cost: 2 crystals, spell power: 2 damage: 3 spell power: 1

Pyroblast: Cost: 4 crystals, damage: 10 spell power: 8

Molten Giant: Cost: 20 crystals, health: 8

Blizzard: Cost: 6 crystals, spell power: 5

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